At the moment we work on some different parts in DftD. While Tj has reworked the torpedo code to support all the pattern torpedos like the “Zaunkönig”, Luis is rendering a lot of textures for the new valves station. There you will be able to control the flooding of the ballast tanks to have a heavily realistic simulation of the submerge process. Because it takes some days to render just one of these textures(and some months to model and texture mapping them) this will be finished not before May or June but the code to handle the buoyancy is already implemented. (more…)
March 25, 2009
July 4, 2008
the project just has completed its transition to subversion (SVN) code repository, making CVS obsolete. Time for the future and to surpass CVS’ limitations. Use SVN browse / trunk now to see the recent version.