While Thorsten and Matthias have a lot do with work and study, Matt added two nice postprocessing shaders for Bloom and High Dynamic Range. You can find two shots of them in the screenshot section. For enabling them simply open the ~/.dangerdeep/config file and set the correspondig values to “1″.
But be aware! You cannot enable the both shaders together.
Here are two screenshots with the new shaders:
Furthermore, Luis finished the rendering stage for the new valves screen. When he’s done with composing all the stages we’ll add the screen as soon as possible. Here are some screenshots: